Not that it wasn’t a great game, especially for newbies who were unfamiliar with previous installments. GTA V didn’t feature that many new stuff. Grand Theft Auto V (2013) tried to top the fourth game by having three protagonists you could switch between, but as I said, GTA IV was the peak. It also let you wreak havoc with a friend in multiplayer modes. It had the most realistic ambience and amazingly high replay value. This game is still the unmatched jewel in this series’ crown. Grand Theft Auto IV (2008) for the PS3 returned the series to Liberty City with a more mature and less cartoonish storyline. Eating and driving made you gain weight while running and dieting made you thin (Grand Theft Auto meets The Sims). Realism was taken to the next level not just in the game’s graphics but in the game’s mechanics. Side-jobs included driving a cab, delivering packages, and becoming a vigilante or a pimp. This time the transportation you could steal included cars, buses, motorbikes, trains, boats, planes, helicopters and tanks. San Andreas was astonishing for its scope and freedom. It was set in the early nineties and evoked Los Angeles in that time period, Tommy Vercetti now replaced by a man named CJ, Vice City’s organized street crime now replaced by street gangs and disco now replaced by rap. It took place in a state instead of just one city. Grand Theft Auto: San Andreas (2004) was even bigger. Ray Liotta ( Goodfellas) provided the voice of the main character Tommy Vercetti, which gave a Scorsese-like air of sophistication to the game’s atmosphere. That game was followed by Grand Theft Auto: Vice City (2002) which took place in 1980’s Miami, complete with palm trees, pastel, neon and cocaine. A landmark in 3D exploration that influenced other video games. It took the best things about the first two games and expanded on it beautifully with a huge three-dimensional environment. It had a story, cutscenes, great presentation and great voice acting (the cast included Kyle MacLachlan, Robert Loggia and Michael Rapaport), but the freedom of exploration was the game’s main appeal. GTA III took place in New York-inspired Liberty City. The real game changer came when Grand Theft Auto III was released in 2001. The main reason GTA and GTA 2 were criticized was because of their dated graphics, but both received acclaim for their soundtracks. Grand Theft Auto 2 received similarly mixed reviews when it was released. IGN called it poorly designed but still fun thanks to the freedom of exploration it offered players. but mostly unremarkable, despite its potential. It put you in control of a criminal who performed tasks for the city’s local crime syndicate, and as the title of the game suggests, breaking the law was perfectly acceptable. It was created by Scottish video game designers David Jones and Mike Dailly of DMA Design (later Rockstar North) as a top-down 2D action game for Microsoft Windows and MS-DOS in 1997, later ported to the PlayStation. The fourth-highest selling video game franchise of all time behind Mario, Tetris and Pokémon. ![]() The Grand Theft Auto series is one of the most critically acclaimed and commercially successful video game franchises. ![]() Some of the most acclaimed games that hail from Britain include Donkey Kong Country, Tomb Raider, Goldeneye 007, Banjo-Kazooie, Conker’s Bad Fur Day, LittleBigPlanet and Batman: Arkham Asylum, but the most popular video game that comes from Britain might not surprise you because it’s also one of the most controversial games ever made. because some of my favorite things originated from Britain (Charlie Chaplin! The Beatles! Television! Slapstick comedy! James Bond! The Office! Wallace and Gromit! Winnie the Pooh!) but Britain is known for making great video games as well.
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